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Mondays, 7pm
The Crown, Egham
Tuesdays, 7pm
Town Hall, Staines
Wednesdays, 7.30pm
Staines Riverside Club
Saturdays, 7.30pm
Staines Riverside Club
Sundays, 6pm
Town Hall, Staines

POKERPLR.COM Limited T&C




1. INTRODUCTION

1. All players must agree to abide by the rules as published below.

2. These rules are to be used in conjunction with `Robert`s Rules of Poker version 7`. Where there is a discrepancy between these rules and `Robert`s Rules of Poker version 7`, these rules shall take precedence.

3. No gambling is permitted. (No side bets, no cash bets). Any member found breaching this rule will receive a lifetime ban from the POKERPLR.COM Limited and will be disqualified from the current session.

4. Chips have no cash value.

5. All participants of any POKERPLR.COM Limited league night are prohibited from placing any cash on the table(even when ordering drinks money MUST be kept off of the table at all times). There will be no exceptions to this rule and anyone found breaching this rule will receive a lifetime ban from the POKERPLR.COM Limited and will be disqualified from the current session.

6. Each POKERPLR.COM Limited Tournament night will have 2 sessions of play unless different format is specified.

7. POKERPLR.COM Limited representatives retain the right to cancel or alter any event.

8. POKERPLR.COM Limited venue manager`s decisions are final.

9. We ask that mobile phone use is kept to a minimum at the table.

10. Inappropriate or threatening behaviour will not be tolerated.

2. GENERAL

1. Players` chips must remain on the table at all times; the only exception to this is when a player moves to another table. All cards must remain above the tabletop, as well as remain visible.

2. Players may not ask advice as to how to act during a hand.

3. If a player shows his/her cards to another player at the table, the player must show all players. If the cards were shown to another player involved in the hand, then the cards must be shown to all players before the hand continues. If the cards were shown to another player not involved in the hand, then the cards must be shown to all players at the conclusion of the hand.

4. If a player is not present when it becomes their turn to act, their hand is mucked (folded). This includes situations in which a live blind is not present to act, since an absent player cannot exercise the option to raise.

5. The dealer is the only player allowed to touch the muck pile. No player is allowed to turn over any cards in the muck pile. If at any time a player's cards touch the muck pile, the cards are dead and must remain in the muck pile and the player loses all action on that hand.

6. Only the dealer is allowed to touch the chips in the pot. Any player who needs change should do this before a hand is started. If a player can't do that between hands, then the player should state their intended action (Check, Call, Raise) then put down the chip/s they wish to change. The dealer will sort out the change from the pot and give it to the player after the action has been completed by all players. The dealer must state that the Pot is Good all players should then place their chips into the appropriate pot (side or main).

3. DEALING

1. The dealer must shuffle the cards at least three times, and the deck of cards must be cut with the cut card before each hand is dealt. Where a cut card is not available, a Joker may be used instead.

2. During a hand the cut card must be placed on the bottom of the pack at all times to eliminate anyone being able to see the bottom card.

3. An absent player is always dealt a hand, and will be put up for blinds.

4. After completion of the hand, the dealer will collect all cards and pass the cards to the next dealer.

5. Players will rotate dealer responsibilities in a clockwise rotation after each hand.

6. The burn cards and muck pile must be kept separate until the hand is completed.

4. DEALING ERRORS

1. If the first or second hole card dealt is exposed, a misdeal results. The dealer retrieves the cards, reshuffles, and re-cuts the cards.

2. If any other hole/pocket card is exposed due to a dealer error, the deal continues. The exposed card can not be kept. After completing the hand, the dealer replaces the card with the top card on the deck, and the exposed card is then used for the burn card. If more than one hole/pocket card is exposed, this is a misdeal and there must be a re-deal. If the dealer mistakenly deals the first player an extra card (after all players have received their starting hands), the card is used for the burn card.

3. If the dealer mistakenly deals more than one extra card, it is a misdeal.

4. If the flop contains too many cards, it must be re-dealt. (This applies even if it is possible to know which card is the extra one.)

5. If the flop needs to be re-dealt the board cards are mixed with the remainder of the deck. The burn card remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card.

6. If the dealer turns the fourth (turn) card on the board before the betting round is complete, the card is taken out of play for that round, even if subsequent players elect to fold. The betting is then completed.

7. The dealer burns and turns what would have been the fifth card in the fourth card`s place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burn cards or discards. The deck is cut in the usual way and the dealer turns the final card without burning a card.

8. If the fifth (river) card is turned up prematurely, the deck is reshuffled and dealt in the same manner.

5. BETTING

1. All players who are seated when a session starts will all have an equal amount of chips 5000 chips.

2. A player must state their intentions (Call, Check, Raise) before placing chips in front of them. If a player does not state his/her intention to raise, any chips placed in front of them will be assumed as a call. Any extra chips will be returned to their stack.

3. A player must place all chips required to satisfy his/her intention in one motion.

4. Players making bets must put their chips in front of them and not directly into the pot. Chips are pushed into centre of the table after the dealer has stated that the Pot is Good

5. The minimum bet is the amount of the Big Blind, unless a player is going all-in.

6. All raises must be equal to or greater than the size of the previous bet or raise on that betting round, except for an all-in wager. For examples and guidance on specific situations that relate to this rule, refer to the Clarifications section.

7. When all players are all-in and all betting action is complete, all hands in play will be turned face up before any more cards are dealt.

8. An all-in player is only entitled to win the amount they put in from the other players involved in the pot. For example: with blinds at 50/100, three players call the Big Blind and player A goes all-in for 70. In this case, player A can only win the main pot of 280 (the all-in amount + 70 from each other player in the pot).

6. CHIPPING UP

1. After the 2nd blind session is complete (50/100), the 25 and 50 value chips will be chipped up and removed from the table, as they will no longer be needed in the blind structure.

2. All remaining odd chips will be rounded up to the next chip denomination.

3. After the 6th blind is complete (500/1000) the 100 and 500 value chips will be chipped up and removed from the table, as they will no longer be needed.

7. BLINDS

1. Blinds are raised every 12 minutes throughout the session. At each blind change the raise is effective on the next live hand.

2. Each round every player must get an opportunity for the button, and meet the total amount of the blind obligations. When due a player will first post a Big Blind and then, in the following hand, the Small Blind.

3. If the player in the Small Blind is eliminated then the button moves to the empty position and the person behind the button deals for the phantom player. The other players post blinds as usual.

4. If the player in the Big Blind position is eliminated, the Small Blind position is dead and only the Big Blind is posted. This is the only situation in which a Small Blind is not posted for the hand.

5. A Big Blind must be posted for every hand. If the player who would have posted the Big Blind is eliminated, the Big Blind passes around to the next remaining player to their left.

6. In heads-up play, when there are only two players remaining, the Small Blind is the button and acts first before the flop and last after the flop. The player who does not have the button is dealt the first playing card.

7. When going from three players to heads-up, the Big Blind shall be posted by the player who would have been next to post the Big Blind and the button is given to the other player. For guidance on the specific situations that relate to this rule, refer to the Clarifications` section.

8. LATE ARRIVING PLAYERS

1. Late arriving players can join a session up until the end of the 4th blind session.

2. If the player arrives during the 1st blind session, they will receive 5000 chips, the normal amount.

3. If the player arrives during the 2nd blind session, they will receive 500 less chips.

4. If a player arrives during the 3rd blind session they will receive 1000 less chips.

5. If a player arrives during the 3rd blind session they will receive 2000 less chips.

6. New players are dealt in immediately when they join a new table. New players arriving at a table will be seated by the Venue Manager away from the blinds, to ensure no disruption is caused and so that they can play the next hand.

9. PLAYING ORDER

1. Session play is continuous, except when a break is called by the venue manager.

2. When a Player loses all his/her chips, they are eliminated from play and must leave the table and sign out with the Venue Manager.

3. As players are eliminated the venue manager will consolidate tables as evenly as possible.

4. Players will be seated at the Venue Managers discretion.

5. If a table is reduced to 3 players, play can no longer continue on that table.

6. When a table is re-seated and 3 or more players are new to the table, then the players high-card for the dealer button. When there are 8 players left in the tournament session a final table will be declared.

7. League Sessions will continue until one Player wins all the chips.

8. To win any part of a pot, a player must show all of his cards face up on the table, whether they were used in the final hand played or not.

9. If everyone checks (or is all-in) on the final betting round, the player who acted first is the first to show the hand. If there is wagering on the final betting round, the last player to take aggressive action by a bet or raise is the first to show the hand.

10. In the case of a split pot that cannot be divided equally, the extra chip will be given to the person to the left of the dealer involved in the split.

11. If two (or more) players are eliminated on the same hand, the player who started the hand with the most chips will be awarded the higher finishing position.

12. If both players have the same amount of chips, the player with the better hand will be awarded the higher position. If the players are still tied, players will pick a card from a shuffled deck, the highest card will win the higher position. The highest suit is Spades then Hearts, Diamonds followed by Clubs.

13. If you are playing the board, you must so declare before you throw your cards away; otherwise you relinquish the pot.

10. TROPHIES

1. All trophies remain the property of POKERPLR.COM Limited, these trophies may be handed to the winners of tournaments, for photography purposes or other PR opportunities, however, players are not permitted to keep any of these trophies and they must be handed back to POKERPLR.COM Limited immediately. The trophies will be retained by POKERPLR.COM Limited at all times.

11. CLARIFICATIONS

1. The following examples illustrate the minimum raise aspect of rule 6 in section 5 Betting:-

a) After the flop with blinds at 100/200, player A bets 200 (the minimum bet, which is the Big Blind). Player B raises to 700. If player C wishes to raise, it must be to at least 1200 total. That is, the 700 already bet + the previous raise of 500. Player C actually raises to 1500 total. If player A now wishes to raise it must be to at least 2300 total: 1500 already bet + the previous raise of 800.

b) After the flop with blinds at 50/100, player A bets 350. If player B wishes to raise, it must be to at least 700 total: 350 + the previous bet of 350. Player B actually raises to 1000 total. All the other players fold around to player A. If player A wishes to re-raise, it must be to at least 1650 total. That is the 1000 already bet + the previous raise of 650 (when 350 was raised to 1000).

2. The following clarifications relate to rule 6 in section 5 Betting. The principle behind clarifications a) to c) is that any player should always be able to call a bet and should not be forced to create a side pot.

a) Before the flop, if a player goes all-in for less than the Big Blind, any players acting after this wager have the option to either fold, call (for the amount of the Big Blind) or raise (to at least double the Big Blind). Any calls or raises will create a side pot. Note that the bet being called here is the Big Blind and not the all-in, as the Big Blind is the larger bet.

b) Before the flop, if a player goes all-in for less than the minimum raise, any players acting after this wager have the option to either fold, call (for the all-in amount) or raise (for at least the all-in amount + the minimum raise).

c) After the flop, if a player goes all-in for less than the minimum bet or raise, any players acting after this wager have the option to either fold, call (for the all-in amount) or raise (for at least the all-in amount + the minimum raise).

d) In any of the above cases, any player who has already acted and is not facing a full-size wager may not subsequently raise an all-in bet that is less than the minimum bet (which is the amount of the Big Blind), or less than the full size of the last bet or raise. A player who has posted a blind is not deemed to have acted until it becomes their turn.

The following example relates to clarification a):-

Before the flop with blinds at 100/200, player A calls and player B goes all-in for 100 (which is less than the Big Blind). Player C now has the option to either fold, call for 200 or raise (to at least 400). Note that the previous bet here is the 200 posted by the Big Blind, so the minimum raise is double that figure.

The following example relates to clarification b):-

After the flop with blinds at 200/400, player A checks and player B goes all-in for 300 total. This is less than the minimum bet, which is the Big Blind of 400. Player C now has the option to either fold, call for 300 or raise. If player C elects to raise, this must be to at least 700 total which is 300 + the minimum raise of the Big Blind.

Note that if player C calls for 300 and all other players fold around to player A, then player A can only call he had already acted (by checking) and is not facing a full-size raise. If player C had raised, however, then player A would be facing a full-size wager and would, therefore, be allowed to raise.

The following example also relates to clarification b):-

Before the flop with four players and blinds at 50/100, player A calls and player B raises to 300. Player C goes all-in for 400. This is less than the minimum raise, as player B raised by 200. Player D now has the option to either fold, call for 400 or raise. If player D elects to raise, this must be to at least 600 which is 400 + the previous full-size raise of 200.

Note that if players D and A elect to call the 400 bet, player B can only call or fold. He cannot raise as he has already acted and is not facing a full-size wager. Player B is facing a raise of 100, whereas the previous raise was 200.

The following example relates to clarification c):-

After the flop with blinds at 50/100, Player A bets 400 and Player B goes all-in for 550 (which is less than the minimum raise). Player C now has the option to either fold, call (for 550) or raise (to at least 950 total unless going all-in).

Player C calls for 540 and all other players fold around to player A. Player A now has only two options: to fold or call (for the extra 140), as Player A has already acted and is not facing a full-size raise. If Player C had raised, however, Player A would be allowed to raise (as he/she would be facing a full-size wager).

The following example also relates to clarification c):-

After the flop with three players and blinds at 50/100, Player A goes all-in for 50 (which is less than the minimum bet). Player B now has the option to either fold, call (for 50) or raise (to at least 150 total unless going all-in). If player B calls for 50, then player C can raise as he has not acted yet.

3. The following clarification relates to rule 7 in section 7 Blinds. The principle behind this rule is that no player should have to post the Big Blind two hands in a row. These are the three possible scenarios when going from three players to heads-up.

a) If the player on the button busts out, then the player who posted the Big Blind gets the button (and posts the Small Blind). The other remaining player (who posted the Small Blind) gets the Big Blind.

b) If the player who posted the Small Blind busts out, then the player who was on the button gets the Big Blind, and the other player (who posted the Big Blind) gets the button and Small Blind.

c) If the player who posted the Big Blind busts out, then the player who was on the button gets the Big Blind, as they would have been the next to post the Big Blind. The other player (who posted the Small Blind) gets the button and Small Blind.


Mondays, 7pm
The Crown, Egham
Tuesdays, 7pm
Town Hall, Staines
Wednesdays, 7.30pm
Staines Riverside Club
Saturdays, 7.30pm
Staines Riverside Club
Sundays, 6pm
Town Hall, Staines

Rules & Terms   Copyright 2008. POKERPLR.COM Limited